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	<title>chrisbrogan.com&#187; guestexperience</title>
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	<link>http://www.chrisbrogan.com</link>
	<description>Learn How Human Business Works - Beyond Social Media</description>
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		<title>Earn Your GED- Find Success Tomorrow</title>
		<link>http://www.chrisbrogan.com/earn-your-ged-find-success-tomorrow/</link>
		<comments>http://www.chrisbrogan.com/earn-your-ged-find-success-tomorrow/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 09:30:53 +0000</pubDate>
		<dc:creator>ceb</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[customerservice]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[guestexperience]]></category>
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		<guid isPermaLink="false">http://www.chrisbrogan.com/?p=4954</guid>
		<description><![CDATA[No, not your General Equivalent Degree. The GED to which I refer is &#8220;guest experience design.&#8221; What the heck am I talking about? I&#8217;ll tell you. Old words: customer service. New words: guest experience. Disney, where I am this week, has a concept called a Moment of Truth. A moment of truth is &#8220;any time [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/chrisbrogan/385008394/" title="Omni Hotel San Francisco by Chris Brogan, on Flickr"><img src="http://farm1.static.flickr.com/172/385008394_e2c59fce33_m.jpg" width="240" height="180" alt="Omni Hotel San Francisco" align="left" /></a>No, not your General Equivalent Degree. The GED to which I refer is <strong>&#8220;guest experience design.&#8221;</strong> What the heck am I talking about? I&#8217;ll tell you.<br />
<em><br />
Old words: customer service.</em><br />
<strong>New words: guest experience.</strong></p>
<p>Disney, where I am this week, has a concept called a Moment of Truth. A moment of truth is &#8220;any time a guest comes into contact with any aspect of a business, however remote, is an opportunity to form an impression.&#8221; Note that it&#8217;s &#8220;an impression.&#8221; It can be good; it can be bad.</p>
<p>Why &#8220;guest?&#8221; Because guest is much more hospitable than &#8220;customer.&#8221; What &#8220;experience?&#8221; Because experience covers so much more than &#8220;service.&#8221; Service is important, but there are many other parts of the experience than just that.</p>
<p>Can you see how that opens up the game? Can you see how this position, this mindset gives you so much more to work with? Let&#8217;s just walk through it a bit, using a few examples: a hotel and then a small publishing company.</p>
<h3>Guest Experience for a Hotel</h3>
<p>
Let&#8217;s break out the different phases of a hotel experience:</p>
<ul>
<li> Prospecting &#8211; guest wants a place to stay.
<li> Research &#8211; guest compares information for selection.
<li> Purchase &#8211; guest pays for a room.
<li> Arrival &#8211; guest reaches the facility.
<li> Checkin &#8211; guest secures room.
<li> Entry &#8211; guest steps into the room.
<li> Inhabitation &#8211; guest&#8217;s stay at the facility.
<li> Error handling &#8211; anything that goes wrong.
<li> Checkout &#8211; guest leaves the facility.
<li> Aftermath &#8211; any contact with guest thereafter.
</ul>
<p>
That&#8217;s pretty much all of it, right? Now, how many ways could you brainstorm to make this better, if I put you in charge of guest experience design? </p>
<p>You&#8217;d start at prospecting, of course, because this is where you&#8217;d find new ways to share with your guest why you&#8217;re the right choice. You&#8217;d use listening tools to find potential guests talking about traveling to the locale where you have a hotel. You&#8217;d think of ways to make that prospecting experience better.</p>
<p>Walking through it, you can just see it. How would you improve the guest&#8217;s experience at check-in? What could you do to improve the &#8220;inhabitation&#8221; stage? What else? </p>
<p>It <em>feels</em> obvious. But is that just me?</p>
<p><h3>Guest Experience for a Publisher</h3>
<p>
Again, let&#8217;s break down the components of the experience. </p>
<ul>
<li> Prospecting &#8211; guest wants information/content.
<li> Research &#8211; guest investigates possible sources.
<li> Purchase &#8211; guest pays for products (services?)
<li> Consumption &#8211; guest absorbs the information.
<li> Aftermath &#8211; any contact with guest thereafter.
</ul>
<p>
Now, with publishing, depending on what kind it is, might have more than one kind of &#8220;guest.&#8221; If it&#8217;s a magazine, advertising sales might be another kind of guest experience. Finding authors/creators is another type of guest experience. We&#8217;d have to add other components. But you can do that without me having to type it all.</p>
<p>What could you do to design a better &#8220;purchase&#8221; experience, for instance? We sell magazines as annual subscriptions, and we sell books as a single unit purchase. Why couldn&#8217;t someone subscribe to a book? What would that experience be like? </p>
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